Deco - Environment Concepts

Environment work done for a pitch project. Each area was to be equipped with 3 subcategories. For this mesoamerican arid region, there were the outside canyons, interior of the mines, and the temple. We didn't get too far into the temple designs and Dave Phillips handled the facade and exterior. I had fun working with Andrew Harrington to figure out some of the massive wall trim designs.

Mining area thumbs

Mining area thumbs

Mining area keyshot 1

Mining area keyshot 1

Mining area keyshot prop callouts

Mining area keyshot prop callouts

Arid vegetation paintover. We wanted to strategically place plants instead of randomly scattering them. Each cluster was layered intentionally.

Arid vegetation paintover. We wanted to strategically place plants instead of randomly scattering them. Each cluster was layered intentionally.

Arid vegetation callout. This was passed to Chris Capili to build the actual assets, as well as used to guide layering/ placement of plants in the level.

Arid vegetation callout. This was passed to Chris Capili to build the actual assets, as well as used to guide layering/ placement of plants in the level.

Arid vegetation callout - night.

Arid vegetation callout - night.

Temple wall trims

Temple wall trims

Temple wall trims 2

Temple wall trims 2