Project Gladiator

Original IP development. These are still very early explorations, mostly focusing on which style to settle on. Eventually it was decided to go a more semi-realistic route with some fantasy flair here and there.

These are later designs once it had been decided that we were going a more semi-realistic route. Here I was playing with the idea of not being entirely historically accurate and embellishing the decorative nature.

These are later designs once it had been decided that we were going a more semi-realistic route. Here I was playing with the idea of not being entirely historically accurate and embellishing the decorative nature.

Early phase of deciding on style direction.

Early phase of deciding on style direction.

Trying to find the sweet spot between stylized and realistic.

Trying to find the sweet spot between stylized and realistic.

Keyshot sketches exploring the addition of mythological creatures.

Keyshot sketches exploring the addition of mythological creatures.

The cast of villains were described as masked senators. I liked the idea of each mask using a different material prevalent during the Roman Empire.

The cast of villains were described as masked senators. I liked the idea of each mask using a different material prevalent during the Roman Empire.

Keyshot explorations. Still deciding how to style the cinematic cuts, either realistic or comic book-esque.

Keyshot explorations. Still deciding how to style the cinematic cuts, either realistic or comic book-esque.